Light Disk VR
Virtual reality disk fighting game
Roles
Programming Lead, UI Programmer, Marketing
Tools
Unity/C#
Timeframe
January 2022 - April 2022
Contributors
20
LightDisk VR, or LDVR for short, is a virtual reality fighting game. Inspired by the disk fight from Tron: Legacy, players take control of an array of weapons with different abilities. Players can then fight a challenging AI enemy, practice their skills in the shooting range or survival mode, or face off against a friend in networked multiplayer.
As the programming lead, I was in charge of overseeing the game’s combat mechanics. I developed the weapon and inventory system. This involved creating a basic weapon architecture with the potential for special functionalities. The inventory system allows players to add and remove weapons as well as swap between weapons with a wrist-mounted popup in real time during combat.Â
Furthermore, I oversaw weapons developed by other contributors and ensured they were utilizing the existing architecture correctly, adding new features to the base weapon when necessary.
I also interfaced with Unity’s XR interactions package to utilize input data from the VR controllers, including traditional inputs such as buttons and joysticks and motion inputs such as the controller position and velocity.
LightDisk VR is available for download for the Meta Quest 2 on the VGDev Website.